Post by NO MORE SORROW on Mar 19, 2011 13:36:05 GMT -6
( p r e - g a m e . p r e p a r a t i o n )
[/color][/center]Who is on the team?[/u]
Well in order to be on the team you must post in the claims and get your character accepted.
Skill Point Distribution[/u]
During the course of the game random dice rolls by a designated dice roller will be used to decide how certain actions by the players will play out. But to simulate reality each player on the team will be given a set amount of points to a legate into four different skill types; alertness, dexterity, strength, and vitality. Each skill type affects a different aspect of the game and each are vital to all players in the game, but each position on the team has something that they specialize in so it would be beneficial to distribute points accordingly. The skill types are as follows:
- Alertness:
[/li][li]Dexterity:[/u] speed for avoiding skills, making interceptions, dodging bludger attacks, defending bludger hits, blocking shots on a goal, or catching the snitch
[/li][li]Strength:[/u] amount of force used to throw the Quaffle (thus allotting distance) or hit an offensive bludger (deciding how much damage will be done if the person gets hit)
[/li][li]Vitality:[/u] the amount of damage that can be taken from a bludger hit. each point is one hit.
[/li][/ul]More about how the points come into play will be explained later in this guide.
The total number of skill points given to each player depends on their age those are as follows:
- Fourth & Fifth Years: 14 Points
- Sixth and Seventh Years: 15 Points
Now you, the person who controls your character must post in the quidditch sign up thread and how you want the points distributed on your character. Once it’s been posted I shall put it in the post that contains everyone’s points and they CANNOT be changed once they are put up here.
( g a m e . p l a y )
[/color][/center]Start of Game[/u]
In the first post of the game thread our Quidditch ref (Neville Longbottom) will release the balls and then two different dice rolls will be made to see who gets to the Quaffle first. Yes there will be a mild amount of god-modding during the first post of the game, yes there will be a mild amount of god-modding throughout the rest of the game as well, the modding is only affected by the dice rolls however and is there to simulate the reality of the game in itself there is to be NO god-modding done by actual players it is strictly forbidden.
- The first set of dice rolls of the game will be done for all the chasers on both teams. The chaser's alertness skill points will be added to the roll and the highest total will be the person who reaches the Quaffle before his or her teammates.
- The second set of dice rolls will be made for the two highest scorers from the previous dice roll to determine who gains possession of the Quaffle. The dexterity points will be added to the dice roll this time and again whoever has the greatest total will gain possession of the Quaffle for their team.
- After the first chaser gets the Quaffle no one is allowed to attempt to steal the Quaffle from him/her until after that player has made their first post. Once the player in possession of the Quaffle has made their first post any chaser may attempt to steal or intercept a pass. This same rule is applied to beaters, they are not allowed to hit a bludger at the first chaser in possession of the Quaffle until after said chasers first post.
A six sided die is used to play this game, the rolls are applied in alphabetical order based on team. Meaning that if Gryffindor and Ravenclaw were playing the first dice roll would be applied to the Gryffindor player and the second dice roll would be applied to the Ravenclaw player. Should both players involved in the move be on the same team the dice roles are applied in alphabetical order based on last name, then first name.
There are five different plays that can be done in each post that require a dice roll in order to determine if the play succeeds or fails. Those plays are as follows; attempt to steal the quaffle, attempt to intercept a pass, shooting the goal, an offensive bludger hit, and a defensive bludger hit. In all plays a dice roll will be made and added to the appropriate skill to determine who is the winner of the outcome. Skill points needed for each play are as follows:
- Stealing:
[/li][li]Pass Interception:[/u] Dexterity is used for the person trying to intercept and strength is used for the one making the pass (the person receiving the pass is not involved in the dice roll).
[/li][li]Shooting a Goal:[/u] Strength is again used for the chaser attempting to make a goal, while an average of the keeper's combined alertness and dexterity points are used for the keeper. (After the outcome, no matter what it is, the keeper always has possession of the quaffle).
[/li][li]Defensive Bludger hit:[/u] When a beater makes an offensive hit at an opposing player, another beater may try to defend their teammate. Strength points are used for an offensive beater's hit, while dexterity is used for the defensive beater's hit. No matter the outcome this play will automatically notify the intended target of the bludger and thus step 1 of an offensive bludger hit is not needed. (explained below)
[/li][li]Offensive Bludger Hit:[/u] A maximum three step process and by far the most complicated move in the game. Steps are as follows:
- Step 1:
Strength points are used for the beater's roll and alertness is used for the chaser's.
If the chaser doesn't see the bludger it is an automatic hit and you would skip to step 3
If the chaser wins go to step 2.
[/li][li]Step 2:[/u]Dodging the Bludger
Now that the chaser is aware that a bludger is coming towards him/her, a new dice roll is made for the chaser, while keeping the same roll from step one for the beater. Dexterity is used in the chaser's roll this time around.
If the chaser loses they are hit and you go to step three.
If the chaser wins they successfully dodged the bludger without any harm and the game continues.
[/li][li]Step 3: [/u]Determining Damage from a Bludger Attack
A roll must be done to see how bad the hit was. Again keep the same roll you had for the beater, and make a new one for the chaser, this time adding vitality points to the roll.
If the chaser wins or a tie is made the bludger hits but does not do any serious damage.
If the beater wins by 1, 2, or 3 points there is no serious damage but the chaser drops the Quaffle (if they had it at all)
If the beater wins by 4 or more points the chaser drops the Quaffle and loses a vitality point.
Should any player's vitality drop to 0 he/she is assumed to be unconscious or unable to continue the game and is out for the remainder of the match. There can be no substitutions made during the game for any player. An alternate player can only join at the start of a game, usually because another player will be absent during the game and has notified his/her captain beforehand.
[/li][/ul][/li][/ul]
Extra Guidelines for Chaser's and Beaters[/u]
- Chaser's rules:
A single pass must successfully be made before that team can attempt a shot on a goal.
Chasers may not intercept a pass thrown by a keeper. This pass is a freebie and does not count towards the pass needed to make a goal on the opposing team's goal.
Should a chaser lose the Quaffle (via steal, bludger hit, or interception), he/she cannot try to get the Quaffle back until after the next dice roll has been made. This also applies to any chaser who tries and fails to steal or intercept a quaffle.
[/li][li]Beater's rules:[/u]
Beaters who are making an offensive play must make two separate posts (one flying towards the bludger and then, after one post by any other player, one hitting the bludger)
A beater cannot defend a their teammates and then direct an attack at someone else. A single post can be either offensive or defensive not both.
Beaters may not hit a bludger at the keeper when they have possession of the Quaffle.
Beater' use of a defensive plays is not limited.
[/li][/ul]Seeker Play[/u]
Within the first 40 posts, seekers must post at least once saying that their character is on the pitch and looking for the snitch, but they may not post that they've seen the snitch until the snitch posts it's appearance. Shortly after both seeker's first posts the snitch will appear. At that time there will be a dice roll to determine which seeker sees the snitch first. Alertness is used in addition to the result of the dice roll to determine who sees the snitch. The winner may then post seeing the snitch and is given another point to their dexterity skill until the end of the game (dexterity is used for catching the snitch). After the winning seeker makes their post saying that they've seen and most likely chased after the snitch, the losing seeker may make a post in the same regards.
After both seekers have posted that they've seen the snitch, the snitch will then re-appear in a different location within the next day or two (real time) and the same dice roll process is used with the same reward, the winner gaining a dexterity point until the end of the game. At the end of the game the person playing the snitch will post the concluding dice roll. The dexterity skill points of both seekers are added to a dice roll and the greatest total between the seekers catches the snitch. The winning and losing seekers both should post one more post concluding the game.
End of Game Play[/u]
After 50 posts have been made the final snitch dice roll will be made and the game will be over. After the winning seeker makes their final post the remaining players may make their final posts concluding the game.
Amendment I[/u]
Until we have enough people sign up to fill all seven positions of the teams we will only require at least one ooc player per position there is on the team. Meaning in order to play we only need 1 Keeper, 1 Seeker, 1 Chaser, and 1 Beater. Any other positions will be filled by NPCs that are playable by the other players on the team. We eventually want to get it to where we only have one character playing Quidditch per person.
Amendment II[/u]
If you have more than one character playing, i.e. it’s a Ravenclaw vs Gryffindor Match and you have a Gryffindor player and a Ravenclaw player, you may post with both. However, if it is shown that you are using it to your advantage to make sure that the team you want to win, wins then I shall make you take a character out and I will have </span>
( h o w . t o . m a k e . a . q u i d d i t c h . p o s t )
[/color][/center]In your post you must state at what you’re character attempts to do, unless of course you are posting after a dice roll that stated how your previous actions resulted.
At the very end of your post, make an ooc message summarizing what actions your character has taken in the post. This makes it easier on the ref to determine what needs a dice roll and what doesn't.
credit to Susan @ Harry Potter RPG for this guide.[/SIZE]